![]() ![]() vrscene with all assets (such as textures and proxies) copied alongside with it into a folder. ![]() Archive PackerĪrchive – When enabled, the scene is exported as a. Strip Paths – When enabled, the paths for assets (bitmap textures, proxies, GI caches loaded from file, etc.) are removed from the exported file and only the file names of the assets remain. ![]() Use HEX format for transform – Writes the object transformation matrices as binary data in order to preserve them exactly without round-off errors. Use HEX format for mesh – Writes geometric information as binary data in order to preserve the data exactly, without the round-off errors introduced by conversion to human-readable form. vrscene files, which are then referenced by the main. Separate Files – Writes each category of objects (geometry, materials, bitmaps, lights, notes, and textures) into their own. Only valid if Use HEX format for mesh is enabled. vrscene file.Įxport Settings – When disabled, the exporter skips all rendering and environment settings like SettingsGI, SettingsRTEngine, etc.Ĭompressed – Compresses geometric information so that the resulting. Clicking on the button allows you to specify the standalone from a certain V-Ray for 3ds Max installation or to specify a custom path.Įxport Selection Only – When enabled, only selected objects, lights, vrmeshes, etc. V-Ray Path – Specifies the path to the vray.exe (V-Ray Standalone), which is used when the Export and Render button is clicked. Export path – Specifies the path where the. ![]()
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